Evil Machines at Dare 2005

"Evil begets evil. Shooting it only makes it stronger."

27th July 2005

The beautiful pre-rendered animations lovingly produced by Evil Machines Creative Department proved too big to physically load into a Java virtual machine. Our response was to enlist the Evil Machines Tools Department to develop a real-time palette switching technique to reduce the number of images dramatically.

More than 6 weeks gone and less than 4 weeks left. The objective for Evil Machines Technical Department for this week is to have a "playable game" just as it has been the previous two weeks. The initially optimistic plan was first replaced by a "realistic" plan, and now a desperate one.

It's still not a game, but the writhing, bloody death animations are a lot of fun to see...

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